VFXíníGO Workshop - Houdini for Artist
Hi there and welcome in my workshop "Houdini for Artist".
This workshop is an introduction to Houdini and much more. In the next 8 weeks (from 3rd Septembert to 3rd November) I will cover a variety of material and get into many technical low level concepts, such as the maths, geometry, and trigonometry involved in gaining complete control over an effect.
When it comes to making great FX, there aren't any push≠button solutions. This course helps to lay that groundwork to understand what is going on under the 'hood'. I will take you step≠by≠step through the construction using production techniques in Houdini, in the first week I talk about the Interface and procedural workflow and basic concept in Houdini (a little Houdini 101) and in the next 7 weeks I talk about Pops, Dynamics, Mantra and much more and we finish for create a simple tools in HDA for more situation.
Finally, you'll bring in the various elements you have created together in one final scene.
Week 01 - Introduction part 1
What you'll need...
How it works?
(*) Choose your packages (There are 3 different packages Basic - Regular - Mentor)
*Discounts with my partners like renderfam service or - 20% on Cubebush and if I find some agreedment with other I report you
Do you want a different kind of support? You can became a Patreon with the "Stormtrooper" Pledge (in this way you can take a "Regular"+"Patreon Stormtropper", for E.G)Become a Patron!
For more informaation you can email me: vfxandgo [at] gmail [dot] com
About the instructor
Iím a 3D Generalist with high passion for FX and Iím specialized in Fluid, Particles and Dynamic effects. I have over 10-years-experience in 3D related fields, including arch-viz, media and entertainment.
In this last time I worked on TV-Show and movie such as "Krypton" and "Star Trek:Discovery" (for said someone).
Over the years I have invested a lot of personal resources, specializing in the use of particles, fluids and dynamics. As a self-taught person, I experienced the "discomfort" of the lack of accessible or treated facilities in all my language, of creating a training service accessible to all, in particular focusing on the SideFX Houdini software. This is how VFX'n'GO was born, which collects all my experiences.
I have been working in the 3D sector for over 10 years (since 2004) and I worked first in the arch-viz sector to then move on to the advanced technology world covering various soils from 3D Supervisor, post-production and customer care to work on multinational projects. industry (such as Baker Hughes at GE Company, TetraPak, ABB Groups, to name a few).
At the same time I have many personal projects to interview for a web-series on Youtube (Trip-FX) all'educational (http://www.vfxandgo.art2upz.com/). Having many activities creates many stimuli that bring us forward and evolve. This is why even Computer Graphics (and I VFX) because it never stops, is always evolving, ideal for curious minds like mine.
Computer Graphics and Services made in Italy