VFXíníGO Workshop - Houdini for Artist


Hi there and welcome in my workshop "Houdini for Artist".

This workshop is an introduction to Houdini and much more. In the next 8 weeks (from 3rd Septembert to 3rd November) I will cover a variety of material and get into many technical low level concepts, such as the maths, geometry, and trigonometry involved in gaining complete control over an effect.

When it comes to making great FX, there aren't any push≠button solutions. This course helps to lay that groundwork to understand what is going on under the 'hood'. I will take you step≠by≠step through the construction using production techniques in Houdini, in the first week I talk about the Interface and procedural workflow and basic concept in Houdini (a little Houdini 101) and in the next 7 weeks I talk about Pops, Dynamics, Mantra and much more and we finish for create a simple tools in HDA for more situation.

Finally, you'll bring in the various elements you have created together in one final scene.


Some subject...

(*) RBD
(*) Fracture
(*) Dynamics
(*) VEX and VOPs
(*) Volume
(*) PyroFX
(*) Particles
(*) Digital Asset
(*) Lighting, Shadering e Rendering
(*) and much more...

Week-by-Week Outline...

Week 01 - Introduction part 1
(*) Personal Pipeline and additional software/application I advise
(*) Houdini fundamentals - Introduction to Houdiniís Procedural workflow, the User Interface, and explore a few tools (modelling and dynamics)
(*) Lighting and Rendering with Mantra

Week 02 - Introduction part 2
(*) Introduction to HScripts, VOPs and VEX
(*) Introduction to OpenVDB and Volume
(*) Digital Asset
(*) Practical examples

Week 03 - Exercises
(*) Footsteps in the mud
(*) Domino
(*) Blob/jelly Fish
(*) My-Plexus

Week 04 - Dynamics part 1
(*) Dynamics RBD (rigid and bullet solver), Constraint, Voronoi Fracture
(*) Practical examples

Week 05 - Dynamics part 2
(*) POPs and Grains
(*) Practical examples (Blood-on, sand storm, snowfall and others)

Week 06 - Dynamics part 3
(*) Clouds effects
(*) Fluid (PyroFX)

Week 07 - Exercises
(*) Galaxy & Saturn ring

Week 08 - Exercises/Making of
(*) Final Exercise/Making


What you'll need...

(*) SideFX Houdini 16 or upper - Apprentice (download here) it's ok (I work on Indie usually or on Apprentice for some lessons)
(*) one lessons is dedicate on "what kind of software I need"

Hardware - Operative System
(*) You can visit the requirement from SideFX - here
Usually for educational I recommended minimun 1 CPU Intel or AMD with 4/8 Core, 16 GB of Ram and GTX 770/970, SSD 250 for OS and one HHD 1 or 2 Tb for cache/storage
(*) Windows 7+ 64-bit or Mac OS X or Linux 64-bit systems (I use Windows 10 Professional and CentOS 7)



How it works?

(*) Choose your packages (There are 3 different packages Basic - Regular - Mentor)
(*) Pay with paypal and remember to add your e-mail address
(*) Every week I send you one e-mail with a link for see a video and more update every week
(*) Nota Bene: from 1st August to 27th August I do a special price for Mentor -60 Ä respect the normal price





*Discounts with my partners like renderfam service or - 20% on Cubebush and if I find some agreedment with other I report you
**How it works the video support? you send me your questions, I choose some and I create a video with the answers and share with all members of Mentor
***you can pay in 2 time but for do that you write me in private at: vfxandgo [at] gmail [dot] com

your email address
your email address
your email address

Do you want a different kind of support? You can became a Patreon with the "Stormtrooper" Pledge (in this way you can take a "Regular"+"Patreon Stormtropper", for E.G)

Become a Patron!

For more informaation you can email me: vfxandgo [at] gmail [dot] com



About the instructor

Iím a 3D Generalist with high passion for FX and Iím specialized in Fluid, Particles and Dynamic effects. I have over 10-years-experience in 3D related fields, including arch-viz, media and entertainment.

In this last time I worked on TV-Show and movie such as "Krypton" and "Star Trek:Discovery" (for said someone).

Over the years I have invested a lot of personal resources, specializing in the use of particles, fluids and dynamics. As a self-taught person, I experienced the "discomfort" of the lack of accessible or treated facilities in all my language, of creating a training service accessible to all, in particular focusing on the SideFX Houdini software. This is how VFX'n'GO was born, which collects all my experiences.

I have been working in the 3D sector for over 10 years (since 2004) and I worked first in the arch-viz sector to then move on to the advanced technology world covering various soils from 3D Supervisor, post-production and customer care to work on multinational projects. industry (such as Baker Hughes at GE Company, TetraPak, ABB Groups, to name a few).

At the same time I have many personal projects to interview for a web-series on Youtube (Trip-FX) all'educational (http://www.vfxandgo.art2upz.com/). Having many activities creates many stimuli that bring us forward and evolve. This is why even Computer Graphics (and I VFX) because it never stops, is always evolving, ideal for curious minds like mine.



Computer Graphics and Services made in Italy